function [sumtone]=toneflux

a=100:999;
b=randsample(a,10);

sumtone=[];
for i=1:9




 %   cf=b(i);

  %  sf=22050;
   % d=1.0;
   % n=sf*d;
   % s=(1:n)/sf;
   % tone=sin(2*pi*cf*s);
   t=0:1/22050:1;
tone=chirp(t,b(i),1,b(i+1));

    sumtone=[sumtone tone];
    


end

snd('Play',sumtone)

end




